Hello guys, I’m working in 3dsmax and want to export my model to .glb format trough Babylon plugin. I have this problem with the mesh, when imported in .glb the mesh showing green - red color gradient. I took all the model from quixel bridge and I changed all materials to physical material. Even if I put just white material, it still show green- red in the .glb viewer. Have you guys probably encountere the same problem?
Hey welcome aboard dude!
Can you export it to a format which can be imported to Blender, check the colors, export to glb from Blender and drop it to the Sandbox? I never used 3ds max, so just an idea.
Hello @xorandome just checking in, do you still have this issue?
guys, I’m working in autodesk maya and want to export my model to .glb format trough Babylon plugin. I have this problem with the mesh, when imported in .glb the mesh showing green color.
Have you checked the mesh in other viewers?
Yes, I checked my glb files in other viewers ,
Every thing is fine just glb file create this
issue
We would need a repro of the file and the source if possible ?
cc @bghgary
+1 to this. If I had to guess, there is some vertex colors that are ignored by the source viewer.
Hi @Krishu_Prajapat just checking in if you’re still having issues and if so, if you can provide us with the source file.