I use freecad to automatically convert an .stp file into .glb and import it into babylon. I also use ‘BABYLON.Mesh.MergeMeshes’ to merge the discrete pieces into a mesh and finally export .babylon file in my PG.
But I found some problems with this model, such as my PG, the vertices of this model are counterclockwise and the normal phase is toward the Y-axis, just like the red face. But the material of the model is rendered to the back of the model.
I tried a lot of methods but couldn’t get the model material to render correctly, can someone tell me why
ps:I don’t want to use: mat.backFaceCulling = false;
This is my PG: