It is strange that Three.js instanced mesh (I thought it is the equivalant of babylon instancing) with same number of quads (2.5 millions) can still run with a full fps 60.
Example here
And babylon instancing as mentioned above have fps 15.
It is strange that Three.js instanced mesh (I thought it is the equivalant of babylon instancing) with same number of quads (2.5 millions) can still run with a full fps 60.
Example here
And babylon instancing as mentioned above have fps 15.