But, the moment I click: Export to GLB the model breaks. It appears that everything with bones gets kind of flipped, but I cannot be sure, because I have not gotten into details.
Sounds plausible for round tripped glbs. I took a glance at the export code, however we don’t do any destructive actions on the scene during export. I’ll have to take a closer look to see if there’s anything else that we’re doing that may cause this as a side effect, and if the joint transforms are being modified.