Morph target and bones with animation issue using NME

Hello, hoping someone can help. The morph target seems to be overriding the bone weights, as you can see the head with a nme is no longer moving with the skeleton. Is there a fix for this?

Your graph looks ok. Are you able to setup a repro in the Playground?

Hi, thank you for the reply.

I’m not sure how to link the nme to the mesh in playground code, is this useful, it’s the mesh and material?

Some of your meshes use more than 4 influences per bone, so you need to bind the extra indices/weights inputs of the Bones block. However, these input blocks are not available in the editor, so this PR will fix it:

Once the PR is merged, you will need to connect the inputs like this:


(we will see how to fit the text not fitting the box…)

Here’s a PG that will work once the PR is merged:


Thank you, that’s great.