Morph Target Animation and UVs in 3dsMax BabylonJS exporter

I am using 3dsMax to create a morph target animation and export as a .gltf file. The morph animation export works great, but I see the UV map animation rotate the opposite way on the animated vertices during the morph animation.

It was created originally for Unity3d. I fear I might have to rebuild the model and animation. I wanted to ask here before I rebuild the model and animation.

Adding @Drigax our exporter Guru. In the mean time @eddie_romper can you please share the model as it might help a great deal to address the issue quickly.

SmilodonHead.zip (2.9 KB)

Here is the model. Thank you
Eddie