So I create an animation of a morph target and I only add the geometry that uses the morph target to an animation group (frames 0-15). Export it and it plays fine. Now I take the same geometry that utilizes the morph target and on the same timeline dupe the frames so there are now 2 animations on the same timeline…and then create another animation group(frames 16-31).
When I play the animations…the first works fine. You would expect the second to look exactly like the first when you play it, but instead, it waits until it hits the 16th keyframe before it starts to play. So there is essentially a delay.
Expected: That is act like all other animation types (skin/object) using animation groups and play immediately when the animation group is called.
Is this the expected behavior? Using 3ds Max/GLTF format.