MSAA not working in WebGL2

I get a console error saying that I need a browser that supports WebGL >= 2.0 even though my browser does support it. Here’s a screenshot of the warning:

I can’t reproduce the issue in the playground, so I guess the issue lays somewhere else. Any ideas?

This is interesting :slight_smile:
Can you share your code running somewhere?

I was actually able to reproduce the issue in the playground: https://www.babylonjs-playground.com/#10D6YT#183

It seems having hdr set to true works fine, having it set to false produces the warning.