I have a question concerning the disableWebGL2Support engine option.
I don’t know if it is a bug or the expected behavior but if I put the option to true when building the engine, the browser console still says that it is using WebGL2.
Here is a playground: Babylon.js Playground
To give you some context, I simply want to test if the features I have developed using BJS still work with WebGL1.
Are we allowed to say BJS instead of BabylonJS?