I have multiple issues and I’m really not sure what’s causing it.
The first issue is that I’m exporting from 3ds max 2019 a multiple mesh using the same skeleton with different skin modifiers.
When loading the file, the animation start but the skins are all destroyed.
- A solution I found for this is exporting one skeleton for each mesh. Then the skins are okay but then I have x skeletons for x meshes…
The second issue is that I used simple parenting for some meshes. I can see the animation is not running the same way as the skinned one.
I exported some babylon files with the latest 3ds max exporter.
I can provide the Max scene and the exported babylon files but I would prefear to send it by mail.
One last thing, I thought I read somewhere a @Deltakosh tutorial to hand skeletons with multiple animations but I don’t seems to find it.
I don’t know if that’s possible but what is the correct way to export animations from 3ds max without embedding everything in one package ?