Hi. Hoping someone has run into this.
When I try exporting to the GLTF format using the Babylon exporter from 3ds Max I am able to export non-skinned object animations with the animation group name showing up just fine. When I try to export a skinned mesh with the exact same animation group name…the animation group does not export. When I export to Babylon the animation group shows up. So I know my setup is fine.
My setup is a skinned plane with 2 bones linked to a master bone. The plane has all three bones added to the skin and only one bone is animating. Only the bones are added to an Animation Group and I only export the mesh.
Has anyone successfully exported a skinned animation group from 3ds Max to GLTF format?