Hi!
Can we elaborate on this a bit please? I’m setting the texture by code and it works at first as you can see the highlights on the screenshot. When I change the target in nme to any other value and I change it back to the original one shouldn’t the result be the same and shouldn’t I see the highlights again? Thanks!
Basically if you change the target wrongly on a node → switching from fragment to vertex, currently there is a shader compilation error so then we can not recover the preview.
Ok, I found why it did not work when using a regular texture, here’s the fix:
If you set the target of UV scale to Vertex you will have to enable the Disable multiplying by level switch of the texture:
That’s because in Vertex mode the level property of the texture is used as a multiplicator for the lookup, and as the texture block has no texture the level ends up being 0.