What do y’all think about exposing the textures natural size on the Texture Sampler node?
ie you load a 256x128 image you would have two extra outputs of width and height outputting the natural image size respectively.
What do y’all think about exposing the textures natural size on the Texture Sampler node?
ie you load a 256x128 image you would have two extra outputs of width and height outputting the natural image size respectively.
Yep why not!