Nme "world normal block"

There is only a slight difference in the connection of nodes, but their node types are the same
I have always believed that these two effects are the same, until today :cold_sweat:

Well, you can’t get a world normal if the input to the transform node is the world position(?)


This can’t work, you must input the mesh (local) normal if you want to compute the world normal.

One is the world normal and the other is the local normal,not the same node