Just as the title says, there’s no setBool, is there another way around this.
Can you do it as a setInt and then in the shader cast it to a bool bool(myIntUniform)
?
I know float(bool) works not sure if the other way around works though.
do you particularly need a boolean? or could you get away with an int, or even some #if defines?
I’ll try that.
It might not be hard to change but having it has boolean is easier to code.
what about #define myBool bool(myUniformInt)
they are in structs like:
struct PointLight {
bool enabled;
vec3 position;
vec3 irradiance;
float const_atten;
float linear_atten;
float quad_atten;
};
and I read in an earlier topic that to use structs I use it like shdr.setVector3("pointLight.position", pos);
Apparently this works: shdr.setInt("pointLight.enabled", 1);
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