I try to adapt this nme for a scene: https://nme.babylonjs.com/#84ALWQ#14. Since I am really bad at shaders two questions came up:
I added a uv & texture node and plugged the r channel to ambient occlusion. Does it have exactly the same effect like defining an ambientTexture at PBRMaterial?
I wonder how to set the environmentIntensity. PBRMaterial offers this out of the box but I have no clue how it’s done with nodes.
Do you have any idea how to solve this?
I appreciate your help.