I was browsing YouTube and stumbled upon this:
The Author basically wrote his own rendering engine to create interesting geometrical situations not possible in 3D euclidian space.
For instance a tunnel might be longer to walk across than going around on the outside.
To me this is true black magic. Would such a thing be implementable in Babylon.js?
Interesting question with some answers in this topic Picking objects though a portal?.
As far as I know, all the geometry maths are done in an euclidian space in BJS.
Yup definitely possible and I have seen it done by french students and I hope to be able to share more of their projects soon
Basically scene with multiple cameras, layerid and rendertargets
This is good news! Please keep us posted and thanks for the clues! I’m sure I wouldnt be the only one curious and willing to learn about such amazing things…