I am having a weird oscillation effect with my normal map that I can’t seem to code my way around. I am pretty new to 3d development so I am a bit out of my element. Here is a gif of what’s happening:
I am creating the map texture straight up, passing no paramters (new Texture(’/boxmapSmall.png’, this.scene))
Can anyone give any insight into 1. what could be happening, and 2. how I can fight my way around it?