Not getting proper metal roughness texture out of Unity Toolkit

Yo @papajuan … so there are some differences in the lighting and material systems.

I cant tell whats is going on Blender but re-setup the project and disabled specular highlights as i dont really support those right now. and even with the metallic textures and the extra row i made without using flat roughness values (0, 0.33 and 0.66) they seem to be working as expected except for the level of the reflections. In unity, the more rough the material the less of the reflection environment texture you see (looks like its faded and blurred the rougher it is). The default render model for pbr materials dont do that out-of-the-box. I am looking into to see there is anything that can be done.

For your reference, you can follow my questions here:

and this one here: