Hey, guys. I am using NullEngine on the node.js server.
With the babylonjs-serializers
's GLTF2Export.GLBAsync
exports nothing.
Is there any way to export the scene as glb with the NullEngine.
Hey, guys. I am using NullEngine on the node.js server.
With the babylonjs-serializers
's GLTF2Export.GLBAsync
exports nothing.
Is there any way to export the scene as glb with the NullEngine.
This PG requires the nodejs environment. so you need to run it locally
I don’t see any difference between using a null engine vs a normal engine.
PG: https://playground.babylonjs.com/#YEQXD2#1
The exported file obviously has some issues, but they are the same whether it is null engine or normal.
Skin is not exported - joins array is empty.
Yes, I know. This skin didn’t come from a glTF so it doesn’t have linked transform nodes, which is not supported yet in the glTF serializer, but this has nothing to do with a null engine.
bringing @bghgary into the discussion again, and can you describe your issues in more detail? If possible? Gary didn’t find a difference in the export of your first PG, so maybe you could provide a different example.
There are two different topics we are discussing here. One is about the null engine which I believe has nothing to do with the problem. The second topic is that the exporter currently does not export skins that are not loaded from a glTF (i.e., skins with joints that have linked transform nodes). Adding support for this is a feature request.