Object exported from Blender is flipped horizontally in Babylon js

This is how I parenting all parts to access them later:

var parent = new BABYLON.Mesh(obj.name, scene);
for (mesh in objArray) {
    var tempMesh = objArray[mesh];
    tempMesh.parent = parent;
    tempMesh.parentMoveToo = true;
}

Is there some thing wrong in it?

objArray is response of :

BABYLON.SceneLoader.ImportMesh("", obj.root, obj.image, scene, function (objArray) {