Hello,
I’ve started ParticleHelper but I have trouble setting the particle position, I have a cylnder and I would like to place the particle effect above it but the set.emitterNode is undefined and it also seems to be a read only property, so I have no way of setting it.
My code is very simple and I do not know why the emitterNode is undefined.
What would cause the emitterNode to be undefined?
Is there a reason why the emitterNode needs to be readonly?
ParticleHelper.CreateAsync("fire", scene).then((set) => {
console.log(set);
,,,
set.emitterNode.position = set.emitterNode.position.add(
new Vector3(0, h/2, 0)
);

Thanks.
