Is there any advantage of using a PBRMaterial for your skybox instead of a StandardMaterial when uses Six-Sided RGBA packed png images.
The reason i ask, is it seems to take ALOT longer (sometimes 15 seconds) for a scene to showup when i use a PBRMateral for the skybox images… If i use a StandardMaterial is comes right up
But I’m still a bit confused on use pbr for skybox at all… if the standard material or background material does the same thing… it doesn’t look any better with pbr vs standard … the only thing I see is you can change pbr properties like micro surface, roughness, camera contrast and exposure… although I does see why you would want to change those… don’t you want the skybox to look exactly like the skybox images
I’m just trying to setup the best options for exporting a unity skybox to Babylon skybox … so far I’m just going with standard material using six sided images… my environment textures are dds … unless there is a matching .env file detected… it will use that instead
I would say the BackgroundMaterial will end up to being the lightweight of the 3 because it only renders a background, there are fewer shader code than for the two other materials (admittedly by a small margin, at least for the standard material - did not test PBR, as I don’t see the value of it for sky backgrounds).