I have a question and I think I should know the answer, but I do not.
Since day one, I have been using StandardMaterial using a baked AO and Lightmap with diffuse and specular maps. A customer is looking for greater realism with a long term project, so my question is this:
Would I get a greater sense of realism using the same AO, Lightmap, diffuse / albedo etc with a PBR material than I do with StandardMaterial?
Hope this is not too much of a vague question.
Many thanks in advance.