Hi, I tried to make Source-like(Half-Life-Like) grabbing system, but it seems like havok doesn’t work like Unity/Source.
Is it possible to do something like that?
Hi, I tried to make Source-like(Half-Life-Like) grabbing system, but it seems like havok doesn’t work like Unity/Source.
Is it possible to do something like that?
Try mesh.physicsBody.disablePrePass = false;
Uh, thank you , but items now fall through easily
Can you reproduce in a playground?
I’m not sure, cuz there’s a lot of code in my project
Usually, I try to find a PG in the documentation that almost does what I need and I adapt it.