PhysicsAggregator doesn't move when its mesh parented by camera

Hi, I tried to make Source-like(Half-Life-Like) grabbing system, but it seems like havok doesn’t work like Unity/Source.

Is it possible to do something like that?

Try mesh.physicsBody.disablePrePass = false;

Uh, thank you :smile:, but items now fall through easily :thinking:

Can you reproduce in a playground?

I’m not sure, cuz there’s a lot of code in my project

Usually, I try to find a PG in the documentation that almost does what I need and I adapt it.