Playing on a casual sunday with BabylonJS 6 update and Havok .
If you try it on the computer use the “WASD” keys to move the vehicle.
On mobile devices use the left side of the screen to accelerate / reverse and the right side to turn the vehicle.
For more aggressive stress testing, all objects are unique (not clones or instances), PBR materials, and the DeviceAspectRatio in the Engine to True.
Hi @carolhmj !!
Thanks for your comment
Right now I’m trying the tire marks using decals but I want to optimize the performance and also check the orientation of the marks
Gee Man, You’re so fast. I haven’t add a chance yet to really test it.
You Guys should really consider us seniors not being able to keep with that pace. I need my 8h of rest and I have other business to attend to. Sooo frustrating
Thanks @Joe_Kerr!
I was considering what was the best way to do it and finally I opted for decals and added an interval function that eliminates the marks every 2sec
The next step is to create a scene in 3DsMax and try more complex collisions.
For now I just have to say that HAVOK is awesome and the performance is impeccable.