I’m having trouble morphing a region of a mesh. I have a mesh with lots of vertices and contours. I would like to translate a set of pre-defined vertices along a vector by using a slider.
- Start with a bunny - assuming a height of 10 (lets say the ears start at a height of 5)
- Select (pre-defined, not dynamically with gizmos or RMB) the upper half of ears (all vertices above a height of 7.5)
- Move them upward on a slider
Here’s a non morph working solution (I’ve hard coded the height for now).
I loop through the indices, look for positions above a value, and change them if found.
There must be a better way than always looping through all positions?