In my project I’ve been creating a character component, called playerCylinder, which has a camera parented to it.
In example A, i created the camera like this:
What ended up happening, is that the camera moved faster than the cylinder, and after a while the camera and playerCylinder would be far apart.
I then created the camera like this instead, and it worked completely normally, with the camera and playerCylinder moving at the same rate!