Hi and welcome to the Community,
I allowed myself to move your topic to the ‘questions’ category for now (as I believe this is not an identified bug). Also for faster and more accurate answers, I would recommend you share a PG with us.
I will let someone from the Team answer your question as I am not sure to spot the error just like that within your small script extract.
Shouldn’t be all too long… Meanwhile, again, welcome to the forum and have a great day
frame.meshes is not a mesh but an array. It does not have a position.
The correct way to write it is probably:
this.mesh = frame.meshes[0];
this.mesh.position = new Vector3(0,0,-0.9);
Oh, nice one. I’m glad to see that there are others actually taking the time to read the code and make assumptions from there (and then, very likely to be the correct one ) Looks like I still do not have enough patience for that. But then, a PG is still the best way to go (in my opinion).
Well, it’s fairly easy. Even me, with my designers’ small-brain managed to use it
The hardest part is about importing external assets. One would eventually need to create an account to import from a ‘reliable’ source.
But the PG is not only a great tool for sharing and debugging. I use it all the time to accelerate dev.
For example, just now, I’m creating a wheel-type GUI from the gui editor. Working it in my scene would take me at least twice the time then first sketching it in the PG. Once I’m done, I just copy everything to my scene and it works like magic