For larger meshes the Position Gizmo does not really snap properly usnig snapDistance.
PG:
https://playground.babylonjs.com/#851PUZ#20
In this PG the snapDistance for the gizmo is set to 1, and the mesh has a scale of 10000.
The minimum distance I could get the mesh to move is 15, whereas I would expect it to be 1.
SnapDistance works perfectly fine for smaller meshes, but since I’m working with a largely scaled scene, this makes it a problem for me.
Not sure if this is intended behaviour, but having an incrementalSnap option similar to scaleGizmo would be nice.
Tagging @Cedric