I’m pretty new to 3D modelling and I’ve been playing around with Blender and exporting to GLTF/GLB but some bones are using odd paths to get to their keyframes.
Oddly enough the animations are work perfectly fine when I import into Godot.
I’m not sure how to add a custom mesh to a playground sorry, but if you check the file in the sandbox I’m sure you’ll agree the left leg is taking a less-than-optimal path to get to the next keyframe. Is this a bug or am I doing something wrong?
character.zip (42.3 KB)