Pow in Node Material Editor

I just started using Babylon’s Node material editor and I’m loving it so far, but I noticed something:

pow only has float as a datatype, is it possible to make it an “any” datatype like Add and others like pow(vec3, vec3)?
And also is it possible for Add to have more nodes not just two?

pinging @Deltakosh

Please add an issue in the repo to let Pow be more flexible :slight_smile:
For add, I do not want to go too deep into adding compelx entry point. It is possible to simply chain add today

Actually I did the POW change :wink: