so when I have any light in the scene no matter where or how dim, the reflectivity texture for standard materials is white.
when I remove said light, the reflectivity texture for standard materials becomes black.
Without Light
With Light
this behaviour differs from gbuffer renderer, for which the reflectivity texture is consistently white always : O
The prepass rendering path forced (0,0,0) for reflectivity when there was no light, which seems wrong to me. Here’s the PR:
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