Maya exporter Opacity

Could we do something about how the maya exporter does deal with opacity.
To get the aisurface shader opacity working in babylon you have to use the opacity input.

But this input does not work in the Maya viewport, there you need to use the transmission.
Would be great that the exporter does also work with the transmission port.


Pinging @PatrickRyan as well

I found a workaround on the maya side.
Its low priority now but still on the withlist.

If you set the maya viewport to “cutout” and use a reverse node for the alpha it does work somehow. Not perfect but it works for now.