Hi,
Applying a procedural texture from a “MeshBuilder” mesh with UV is not an issue.
But I have a geometry coming from a buffer, and I have no UV information attached to it.
Still, I want to apply a procedural texture on it.
It could work “a la triplanar mapping” but the cost of that technique is high.
I though that applying a procedural shader could do it, and tried with simple “meshbuilt” shapes:
https://playground.babylonjs.com/#217750#171
I don’t care how the procedural texture is projected on the geometry, I just want it to be there.
With the vertices geometry buffer, it won’t work. I just have my plain color.
I would like to avoid creating a material, especially PBR, since this is no joke.
What are my options?
Thanks