I’ve been spending a lot of time working front-to-back in my game. In short, it is a multiplayer cooperative starship simulator.
I’m currently torturing myself with (client) Vue.js + a custom GUI loader + websockets, and (server) worker_threads + Babylon NullEngine + ECS + PostgreSQL. Future torture will include Dockerized server instances and potentially an Electron-based client bundled with content in order to cut down on media transfers over HTTP.
Over the Christmas holidays I was able to make great strides getting the player into the meaty portion of the game, so I’d like to share my progress here. Please enjoy a screenshot of the Personnel Database, and many thanks to the great community here who have directly and indirectly helped.