I’m wanting to generate a procedural ocean wave texture for a coastline. I can easily generate what I want with the material nodes in blender by mixing a radial wave node with a few noise nodes at different frequencies to drive color mixing levels. I haven’t been able to figure it out in babylon yet though. The first step in my eyes would be generating a radial wave pattern. Thanks in advance for any thoughts on this!
Adding @PirateJC who did quite a lot of waves
Ho! This sounds interesting! Let me try to do something!
something like this ?
This is AWESOME!
@Cedric, how would you suggest I create some irregularity at the wave breaks? Can you warp the uv space? Edit: got something working. https://nme.babylonjs.com/#CA2RY8#3
Edit: another update https://nme.babylonjs.com/#CA2RY8#5
This looooks pretty !!!
Wow! this is amazing! I love it.
By modulating wave with terrain height, you could add foam. Same wave but ‘fixed’ instead of using time.