Hi,
I am getting “Rats! WebGL hit a snag” error in Oculus GO.
I am not getting this error when I open the same webpage from my laptop.
Any clue?
Thanks in advance.
Hi,
I am getting “Rats! WebGL hit a snag” error in Oculus GO.
I am not getting this error when I open the same webpage from my laptop.
Any clue?
Thanks in advance.
Woot…We’re going to need more meat my dear
Which page? did you try without texture? what is the memory use? Did you try without webgl2?
Hi @Deltakosh,
I kept my model in my development webserver and I am just calling SceneLoader.Load.
Will you be able to help me if I zip and send you my model? I don’t have any public IP to host my model
I remember once getting an ‘Are you crazy?’ error from IBM’s DB2 database. If it works on everywhere, but there, then this is a poor place to ask.
I googled Rats! WebGL hit a snag
, and got over 17k hits, with many looking very pertinent.
Hi @JCPalmer, All those 17K hits say same thing. Disable Hardware acceleration in chrome.
No one discussed talks about this problem in oculus go. I could not find how to disable Hardware acceleration in oculus go
Here is a doc to help you host your content for the PG:
https://doc.babylonjs.com/resources/external_pg_assets
Have you got the solution? If no, then check out the solution here: [3 Methods] How to Solve Rats WebGL Hit A Snag Error