ReadyPlayerMe New Avatar Rotation Not Working

I made a sandbox. It first loads a ReadyPlayerMe Avatar using their old API. Then it loads one using their new API. The old one rotates it’s head/neck just fine. The new one does not rotate. I can rotate the entire avatar mesh but not the individual transform nodes.

Any ideas on what I am doing wrong?

The second model has animations playing that is undoing your rotation changes. You can stop the animations like this:

animationGroups.forEach(animationGroup => animationGroup.stop());



Perfect, thank you!!