Real-time Global Illumination from Unreal Engine 5

When will this happen on the web? :smiley:

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Ohhhhh man find me the pdf techniques and if even possible on the web I ll add it in !!! It looks so stunning !!!

I think technical details down to algorithms is their trade secret, but there is documentation here, and this article

Yup I definitely read those and Lumen + Nanite is hugeeee but requires so much lower level accesses and modern architecture only. If they ever run it on cheap android with opengles 2.0 We should be able to do it as well :slight_smile:

Now my hope is that some of the architecture enabling fast streaming + ray tracing gets available in a near-ish future to WebGPU so that @Evgeni_Popov could implement it :slight_smile: