That’d definitely be a great addition, I should look into how to make it. I’ll keep you posted!
Thanks! I’ll certainly dive into it and see where our codes differ. I’m really curious about how they did it and which methods they applied, it’ll certainly show me ways I hadn’t even thought of
The result can be exported from the camera texture into a render target or similar. I don’t think it’d work for individual objects’ textures tho
I’m thinking I could add here or on the main GitHub site a list features that could be fixed/added to make this solution more robust for all types of scenes and more accessible for broader use. I’m open to suggestions/feedback, I’ll get on it as soon as I can and I’ll keep you updated here