Realworld Scale

Moved the discussion over here.

The maya exporter does export objects 100 times to big compared to the Blender exporter.
If i send a 2 meter cube from maya to blender i get a 2 meter cube.

But if i export both as .babylon files the maya one is 100 times to big.

Scaling isnt an option cause the exporter does not recalculate the light intersity.