Recreation Of Unity Lighting

Yo Thankyou @sebavan and @Evgeni_Popov for helping get all my Spherical Harmonics working and helping me work out the kinks in my Babylon Toolkit IBL Baking Tools.

Now I can capture the ambiance and warmth of authored Unity scene in a self contained interactive babylon toolkit gltf file. The only code was setting the up the physics plugin, loading interactive gltf assets and attaching a Third person controller script component at runtime.

My recreation of Unity Starter Assets demo scene

Exported using the Babylon Toolkit and loaded on the Playground

https://playground.babylonjs.com/index.html?webgpu&BabylonToolkit#XNLKWY

16 Likes

This looks awesome !!!

So good man!

Lets gooooo! Nice work @MackeyK24

Coming Soon

NOTE: This video is the commercial Unity product that I am exporting for use in BabylonJS

12 Likes

Looks incredible!

Niiiiiiiiiiiiicccccccccceeeeeeeeeeeeeee !!! :slight_smile:

wow! great work , look forward to trying it out.

watched it twice !

@MackeyK24 is that already ported from the dev kit or is that the native version?

Yo Andy… @Pryme8 … WAZ UP MAN.

That video is of a Commercial Asset on the Unity Asset Store:

I am using the Babylon Toolkit to export this HUGE LEVEL. The entire scene environment, out the box (Only Static Batching, Using My Geometry Tools… You remember those tools)

Unity Editor:

With Unity Physics Enabled Everywhere

Babylon Toolkit: Nearly Pixel Recreations Of The Entire Scene Environment.

From the HDR Lighting generated from Unity internal baked sperical harmonics. To my custom shader and material plugins to support Unity style Split IBL Lighting, Terrain, Tree Instances, Paintable Grass and Detail proptypes, Wavy Grass In The Wind, Etc…

Static batched THOUSANDS of meshes and colliders (over 2200 tree instances alone). The WHOLE SCENE… 41 TOTAL MESHES and 39 DRAW CALLS.

INCLUDING PHYSICS ENABLED ON THE ENTIRE TRACK SURFACE AND SURROUNDING AREAS

Babylon Toolket Export Versions

Demo Playgrounds Coming Soon

6 Likes

That is going to be fire! Can’t wait to see it, you already killed racing in the past with your tools so I can imagine this is gonna be even better.

Btw miss you brother hope all is well, we should catch up soon.

This is so impressive! :open_mouth:

lol, there is me freaking out when my vertex count goes over 200k :grin:

Super useful to know, or see, how far you can actually go :+1:

Man! I can’t wait.. we need that in our v9 release demo reel
cc @PirateJC

Another one on the way

NOTE: This video is the commercial Unity product that I am exporting for use in BabylonJS

1 Like

And a city track

NOTE: This video is the commercial Unity product that I am exporting for use in BabylonJS

3 Likes

Nearly pixel perfect export and recreation of Park City

Unity

Babylon

9 Likes

I WANT TO TRY IT lol!