It seems like a bug to me.
Pinging @Evgeni_Popov for visibility on this.
PBR needs a pre-filtered cube map for the environment texture, you can’t use a regular cube for that:
It seems like a bug to me.
Pinging @Evgeni_Popov for visibility on this.
PBR needs a pre-filtered cube map for the environment texture, you can’t use a regular cube for that: