Basically you drag in an HDR file and it will save a .env file you can use with any of your PBR scenes. It closely matching our Lys quality and as no comparison possible with IBL Baker or CMFT.
Give it a try and let me know. I ll write the full doc (e.g. drag -> drop ) after addressing the early feedbacks.
I wanted to check in with using a Blender generated environment texture with this process. @PatrickRyan, pointed me to this video, where you can make a panoramic equirectangular image of your Blender scene.
The video is using an old version of Blender, but I found everything in Blender 2.80+, but only if you switch to Cycles from EVEE, which is not a big deal.
The output though is actually a panoramic .PNG file, so I am not sure how coming from that format will work with this?
Getting this process to line up with what looks really easy to make could be a real boon to making some very well lit scenes. I am imagining just putting the camera in a good spot, & adding some Blender lights to a scene I want to export & let Blender generate the file. I can put all the lights & camera in a collection that I can later disable, so that they are not actually contained in the export itself.
Now I am not quite sure that is really going to be what I want. If the lights & camera are all in the right spots though, I could just create another scene of just a large white box on the inside, then file->append all the lights / camera, and take the picture of that.
Do not think direct to .hdr is available from Blender, but I am now also going thru @gryff’s video recommendations. Just saw where you can save to OpenEXR format, something from ILM. Is an .exr an option?
Ok, see a bunch of search hits from exr to hdr, so one of them might actually be viable. Probably better to get a file out Blender with the best dynamic range & convert it.
You are right about .hdr direct from Blender! I Saw the word Radiance and then just skipped to the next. Guess Radiance is the company which started .hdr
Using @PatrickRyan umbrella studio scene converted from Maya to Blender, I created a 4000 x 2000 .hdr file (23 mb). Just dragged it to the tool & did the save. My .env was 1.3 mb. A great improvement for sure, but several X above the studio_256 (199 kb) & the studio_512 (612 kb).
Is this expected, given my dimensions? Also, what does the 256 & 512 signify?
Should say that I have already heavily modified that blend by merging all the meshes of each stand & fixing their origins, deleted the UV’s which were not needed, & nuked the custom split normals. Blend has dropped from 15mb to 5mb. Still now need to now split off the umbrellas & set a good origin for tilting, before PRing or giving it to someone to push it.
I checked that blend as was just published produces the same results as well, and it does
@JCPalmer the 256 and 512 represent the measure per face in the resulting cube. We’ve found that below 256 pixels per face yields poor results and above 512 pixels per face yields diminishing returns while costing heavily in file size.
Right now this tool is exporting a 512 pixel per face env, but @sebavan and I are talking about how to handle outputting to either size. However that carries with it error handling for the source image so that you can’t pass in a 1k x 512 HDRI and ask for a 512 pixel per face env because the image will need to be upsampled and cause a loss in quality.