Hello
Is there is a tool to regenerate a maya (or 3ds) file from a .babylon file ?
Regards.
Jean-Pierre
Hello
Is there is a tool to regenerate a maya (or 3ds) file from a .babylon file ?
Regards.
Jean-Pierre
As these are proprietary formats I’m not sure about that. But you can use the Inspector to export a glb file, and then import this one into your 3D modeler.
As @Vinc3r said: glTF Exporter - Babylon.js Documentation
Or you can use SceneSerializer.serialize to export into babylon format if it is only intented to be used in Babylon
You may want to use our gltf Serializer and then try to import it in blender perhaps? And then export to .3ds
A bit convoluted but it could work
Thanks for all your answers…