Reverse of export


Is there is a tool to regenerate a maya (or 3ds) file from a .babylon file ?


As these are proprietary formats I’m not sure about that. But you can use the Inspector to export a glb file, and then import this one into your 3D modeler.

As @Vinc3r said: glTF Exporter - Babylon.js Documentation

Or you can use SceneSerializer.serialize to export into babylon format if it is only intented to be used in Babylon

You may want to use our gltf Serializer and then try to import it in blender perhaps? And then export to .3ds

A bit convoluted but it could work

Thanks for all your answers…