Hello all !
I have a question about the export of the rig through blender in babylonJS.
My rigs are made of bones for different purposes, The first ones are directly used to deform the character , the others to ease the life of animators to control the deformation bones. So they are only parented to deformation bones and not directly to the character.
To optimize export and number of bones, i just want to export final movement of deformation bones.
My question is :
Did babylon exporter automatically removes those bones and only export deformation bones ? In unity, where you can use FBX export format you can choose to only export deform bones. I can’t find this information for babylonJS in the doc. Export option don’t seems to provide them too.
Any advice ?
Thank you very mych !