I’m trying to replicate this ripple shader on shadertoy in this playground, but for some reason I am unable to. Does anyone see where my problem is?
The explanation logic of what I was trying to do is also found here: Adrian Boeing: Blog: Ripple effect in WebGL .
“resolution” is missing from uniforms parameter and effect assignment.
btw you can use these thingies `` like
const someShaderString = ` //<---
void main(void) {
//shadercode
}
` //<--
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Wow… I sat here for an ungodly amount of time trying to debug this just for it to be missing resolution… Thank you so much guys
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