Rot, zoom & track Camera / Unity Babylon Toolkit

Hello All
I’m looking for a simple arcRotate, Camera for @MackeyK24 's UnityToolkit so I can pan, track & zoom
while using Unity features like Timeline & animations
is there a simple setup for this? Or do you have to link C# & Typescripts together

My Universal Camera is for basic camera setup via Editor…

You can always write your own code for cameras and just dont use my Universal Camera setup