Hello! I am trying to figure out the cheapest way to get rounded corners on my rectangle for a physics simulation game and I was wondering is there something like a ‘round corners’ node? I have seen something like that in Redshift renderer. You just connect the node to the bump input and it rounds the corners a bit.
If not then what would be the best way to do that given that I will have lots and lots of rectangles?
Thank you for reading and taking the time.
Hello, @Mr_Anderson,
If you design your shape only with BabylonJS, you can look at this PG :
If you design your shapes with blender or another soft, there is often a “bevel mode” on it.
Regards.
Boris
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Thanks, I was just wondering if there is a solution that doesn’t involve creating extra geometry 
Only with BabylonJS, i don’t think so…
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Geometry alone is only for orientation. The real magic that leads to realistic representation of a mesh happens with a material, or better with a shader that can take geometry into account.
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I can show you the door, but you have to go through it all by yourself! 
Experiments with Vertex Shader | Babylon.js Playground (babylonjs.com)
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Is a normal map an option? I think this can be fully automated in Blender if the bevel modifier works for you.
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Yes, I am trying to figure out which would would give me the best performance.